Blender 2.62 - 2.68+ with Ogre export for jME
- Install latest version of Python.
- Install Blender 2.68 or later. (Version 2.68 is recommended for compability)
- Install blender2ogre plugin script for Blender:
- Download the script:
- Download blender2ogre-0.6.0.zip
OR
Install plugin script directly from jMonkeyEngine SDK.
In jME SDK: Menu -> Tools -> OgreXML -> Install Blender OgreXML (if option is available in current version)
- Add script to Blender: (two methods)
- Manually:
Place the script in "C:\Program Files (x86)\Blender Foundation\Blender\2.68\scripts\addons"
(on Windows, replace with your path to the installed location).
- OR automatically:
In Blender:
File -> User Preferences -> Addons (tab) -> Install Addon... (button at bottom) -> Navigate to file
- NOTE: Dont forget to "check" the script as "active" (checkbox) in the list of addons in Blender.
File -> User Preferences -> Addons (tab) -> Locate in list: "Import-Export: OGRE Exporter (.scene, .mesh, .skeleton) and RealXtend (.txml).
Finally press the "Save As Default" button, to make Blender remember these settings next time you open the application.
- Install OgreCommandLineTools:
- Download:
- Install:
- On Windows:
- Extract zip
- Rename folder with content to "OgreCommandLineTools"
- Move folder to default location, "C:\OgreCommandLineTools".
- On Mac OSX see this link.
- Finished! Now you can export models from Blender as Ogre DotScene and Ogre XML.
When importing a model choose: File -> Import -> Importer for the model format (for example "Collada (.dae)").
When exporting a model choose: File -> Export -> Ogre3D (.scene and .mesh).
These are the settings that we have used when exporting as Ogre DotScene:

Additional information:
jMonkeyEngine SDK: Importing and Viewing Models
Installing blender2ogre tutorial
Working Blender and OgreXML Versions
Creating assets in Blender
Using Blender as a Intermediator Between 3dMax and the jMonkeyEngine SDK
Last updated: 20130820 TWi/MLo